Business / Media
In-game Advertising Evolution
Amanda Rubin, global head of revenue at Frameplay, emphasizes the importance of automation in ad tech, particularly for internal processes and campaign creativity. She notes that while automation enhances efficiency, it is crucial to remain mindful of brand needs during campaign development.
Source material: How Frameplay’s Amanda Rubin sees in-game advertising evolving | Deloitte Insights
Summary
Amanda Rubin, global head of revenue at Frameplay, emphasizes the importance of automation in ad tech, particularly for internal processes and campaign creativity. She notes that while automation enhances efficiency, it is crucial to remain mindful of brand needs during campaign development.
Rubin highlights the innovation in ad formats, particularly the shift towards contextual alignment in branded creative experiences. She mentions the potential for AI to create mini game experiences as advertisements within gaming environments, showcasing a future where ads are more integrated and engaging.
Attention measurement is identified as a critical metric for evaluating advertising effectiveness. Rubin stresses the need for standardized attention metrics to facilitate apples-to-apples comparisons across different platforms, which is currently lacking in the industry.
Rubin calls for industry collaboration to establish standards for measurement and transparency, particularly through partnerships with organizations like the IAB. She believes that standardization is essential for the industry's growth and effectiveness.
Perspectives
short
Pro-Automation and Standardization
- Emphasizes automations role in improving internal processes
- Advocates for creativity in campaign development despite automation
- Highlights the need for standardized attention metrics
- Calls for industry collaboration to establish measurement standards
- Predicts a future where gaming and 3D ads enhance consumer engagement
Neutral / Shared
- Notes the current lack of standardized attention metrics across platforms
- Mentions the evolution of ad formats towards more interactive experiences
Metrics
ad_formats
5,000 plus games in our large scale network units
number of games in the ad network
A larger network allows for more diverse advertising opportunities.
we have 5,000 plus games in our large scale network
Key entities
Timeline highlights
00:00–05:00
Amanda Rubin discusses the critical role of automation in ad tech, emphasizing its impact on internal processes and creative campaign development. She highlights the industry's need for standardized attention metrics to enhance advertising effectiveness across various platforms.
- Amanda Rubin emphasizes the importance of automation in ad tech, particularly for enhancing internal processes. This focus allows teams to concentrate on creative campaign development while addressing brand needs effectively
- The industry is witnessing innovation in ad formats, with brands exploring automated, contextually aligned creative experiences. This shift is crucial as it enables more relevant advertising within diverse gaming environments
- Attention measurement is becoming increasingly vital, yet the industry struggles with consistent metrics across platforms. Establishing standardized attention metrics is essential for comparing effectiveness in gaming against other media channels
- Rubin highlights the need for industry collaboration to create measurement standards, particularly through partnerships with organizations like the Interactive Advertising Bureau. Such standardization is necessary to ensure transparency and reliability in attention metrics
- Looking ahead, Rubin predicts that gaming will solidify its role as a central media channel, with ads evolving into immersive 3D experiences. This transformation will enhance consumer engagement by making advertising more enjoyable and less intrusive
- The future of advertising will see brands integrating into gaming worlds as interactive elements rather than traditional ad formats. This evolution will not only redefine advertising but also align it more closely with consumer entertainment experiences